World Wrestling Entertainment Inc
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Communication Services : Entertainment | Mid Cap Growth
Company profile

World Wrestling Entertainment, Inc. (WWE) is an integrated media and entertainment company. The Company is principally engaged in the production and distribution of content through various channels, including content rights agreements for its flagship programs. Its segments include Media, Live Events and Consumer Products. Media segment reflects the production and monetization of long-form and short-form video content across various platforms, including broadcast and pay television and streaming, as well as digital and social media. Live Event segment provides ongoing content for its media platforms. This segment also includes ticket sales and sale of travel packages associated with the Company's global live events. Consumer Products segment engages in the merchandising of WWE branded products, such as video games, toys and apparel, through licensing arrangements and direct-to-consumer sales. It has local language-based Websites allowing fans to experience WWE in their native language.

Postmarket

Last Trade
Delayed
$98.97
0.26 (0.26%)
Bid
--
Ask
--
B/A Size
--

Market Hours

Closing Price
$98.71
Day's Change
-1.22 (-1.22%)
Bid
--
Ask
--
B/A Size
--
Day's High
100.94
Day's Low
98.21
Volume
(Heavy Day)
Volume:
671,979

10-day average volume:
518,067
671,979

Company Profile

World Wrestling Entertainment, Inc. (WWE) is an integrated media and entertainment company. The Company is principally engaged in the production and distribution of content through various channels, including content rights agreements for its flagship programs. Its segments include Media, Live Events and Consumer Products. Media segment reflects the production and monetization of long-form and short-form video content across various platforms, including broadcast and pay television and streaming, as well as digital and social media. Live Event segment provides ongoing content for its media platforms. This segment also includes ticket sales and sale of travel packages associated with the Company's global live events. Consumer Products segment engages in the merchandising of WWE branded products, such as video games, toys and apparel, through licensing arrangements and direct-to-consumer sales. It has local language-based Websites allowing fans to experience WWE in their native language.

Valuation Ratios

Price/Earnings (TTM)
53.18x
Price/Sales (TTM)
5.93x
Price/Book (MRQ)
12.68x
Price/Cash Flow (TTM)
28.86x
TTM = Trailing Twelve Months
MRQ = Most Recent Quarter

Price Performance

Historic Growth and Share Detail

Historic Growth

Annual growth, past 5 years
EPS
Revenue
Dividend

Short Interest

May 2023
Current Month
7.8M
Previous Month
10.5M
Percent of Float
18.27%
Days to Cover
11.3063 Days

Share Information

WWE is in a share class of common stock
Float
43.0M
Shares Outstanding
74.5M
Institutions Holding Shares
434
119.05%

Financial Statements

Balance sheet

Values displayed are in millions.

Income statement

Values displayed are in millions.

Cash flow

Values displayed are in thousands.

Company Officers

  • Vincent K. McmahonDir.
  • Frank A. RiddickPres.
  • Nick KhanCEO
  • Suzette Ramirez-Carr
  • Rajan MehtaExec.VP

Address

Insider Trading

No insider trading activity.

Market data accompanied by is delayed by at least 15 minutes for NASDAQ, NYSE MKT, NYSE, and options. Duration of the delay for other exchanges varies.
Market data and information provided by Morningstar.

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